Introduction Recently I've been busy on some new afterburner effects. The previous "volumetric" afterburners worked, but performance proved troublesome in a typ...
Introduction Hello everyone, from now on I will be making regular devlogs on Aggressor covering various major topics related to it's development. This series wi...
Overview Behind the scenes I've been hard at work on a new update. Many things have changed and even more things have been added. A number of new aircraft have...
After roughly 4 months of work, a playable demo for the game Aggressor is finally available. It's been quite a journey so far and I can definitely say I've lea...